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Understanding Skills and Tricks

There are fifteen skills in this game, three for each of the core five [[Archive/Abilities_and_Ability_Scores|abilities]] (Presence, Awareness, Agility, Intelligence, and Strength). For example, the three skills associated with Agility are Drive, Firearms, and Stealth.

If your character knows a skill, they will have a [Skill Bonus] ranging from +1 to +3. When you Make a Roll with a skill, you add your [Skill Bonus] and the skill's associated [Ability Score] to the roll.

Each skill has associated [Tricks], which are specific uses of the skill. For example, the Medicine skill includes a trick called First Aid [Core Trick] and another called Surgery [Signature Trick].

Each trick is categorized as being either a [Core Trick] or a [Signature Trick]. You can use any [Core Trick] found in these rules, even if you don't have a [Skill Bonus] in that skill, but you can only use a [Signature] trick if your character knows it.

When you want to try something not covered by these rules, the GM can allow you to perform it as an [Improvised Trick].