Dual Shot [Signature Trick]
| Difficulty Level (DL) | Skill | Keywords |
|---|---|---|
| Hard (20) | Firearms | [Attack], [Gun], [Physical], [Range], [Two Hands], [Visual] |
You blast away with two guns, one in each hand.
To use Dual Shot, you must be equipped with two identical pistols or two identical SMGs, one in each hand.
If your weapons have different mods, they can all be used when you make your roll, though the rules on stacking bonuses still apply. Refer to Making a Roll for more information.
You may target the same opponent or two different opponents who are [Nearby] to one another. If at least one target is at a [Range] other than your weapons' [Optimal Range], raise the DL by one.
When you use [Dual Shot], make only one roll and use only one [Damage Array]. If your weapons have a Single Shot [Damage Array] you may use it to calculate damage. If your weapons have a Burst Fire [Damage Array], you may use it instead, but doing so raises the DL by one, and you must declare your intent to use Burst Fire prior to making your roll. Both weapons must use the same mode, Single Shot or Burst Fire.
| Outcome | Description |
|---|---|
| Cool Success | If you had one target, they take double [Maximum Damage] If you had two targets, they each take [Maximum Damage] |
| Success | If you had one target, they take [Maximum Damage] If you had two targets they each take [Normal Damage] |
| Fade | If you had one target, they take [Normal Damage] and gain a [Combat Opportunity] If you had two targets, they each take [Minimum Damage](../[Keywords/Keyword_Minimum_Damage.md)] and one (GM's choice) gains a [Combat Opportunity] |
| Glitch | You miss your target(s). One of your targets (GM's choice) gains a [Combat Opportunity] |