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Melee Weapons

Melee weapons have a Base Value which is added to the character's Strength score when calculating its [Damage Array], as shown below.

Minimum Damage Normal Damage Maximum Damage
Strength + Base Value (Strength + Base Value) x 2 (Strength + Base Value) x 5

For example, a character with a Strength score of 3 is wielding a Switchblade, which has a Base Value of 1. [Minimum Damage] is 4, [Normal Damage] is 8, and [Maximum Damage] is 20. The Melee Strike [Damage Array] for this weapon when used by this character is 4/8/20.

Short Blades

Points Weapon Type Base Value Mods
1 Switchblade Short Blade 1
2 Butterfly Knife Short Blade 2
3 Survival Knife Short Blade 3 [Bleeding] on Success or Cool Success
4 Combat Knife Short Blade 4 [Bleeding] on Success or Cool Success
8 Monofilament Whip Short Blade 12/24/60 Damage Array is not based on Strength, [Bleeding] on Fade, Success, or Cool Success, You and target both take [Minimum Damage] on a Fade, You take [Minimum Damage] on a Glitch

Long Blades

Points Weapon Type Base Value Mods
6 Katana Long Blade 6 Lower the DL by one on [Finishing Move]
7 Plasma Sword Long Blade 7 [Burning] on Success or Cool Success
8 Combat Axe Long Blade 8 [Off Balance] on Glitch

Blunt

Points Weapon Type Base Value Mods
3 Stun Baton Blunt 1 [Stunned] on Success or Cool Success
9 Sledgehammer Blunt 8 +2 on injury chart, [Off Balance] on Glitch