Compliant
Cause: When a person or [Group] is compelled to perform actions under duress, they are [Compliant]. This condition cannot be applied to players.
Effect: The [Attitude] of the [Compliant] person or [Group] shifts to [Hostile]. They follow your instructions, even if they go against their own self-interests, but they will not put their loved ones in harm's way. They will not attempt to escape or retaliate as long as you remain in the [Vicinity].
Removal: If a target suffers a [Break], they lose [Compliant]. Forcing the target to do worse and more dangerous things (GM's discretion) requires a [Basic] Presence roll with a DL of Easy (8). Failure means the target suffers a [Break]. Forcing the target to put their loved ones in harm's way causes them to automatically [Break]. If you or your crew attack the target, they [Break]. If you leave the [Vicinity] for more than one turn, the target automatically loses [Compliant] and flees or prepares to attack upon your return.