Opposed
This trick uses an [Opposed] roll to determine the outcome instead of the standard resolution process.
You roll just like you normally do. The GM rolls 2d10 and adds the NPC's [Threat] bonus. Compare your result to the GM's result. If your result is 4 or more higher than the GM's roll, it's a Cool Success. If you get 1-3 higher than the GM's roll, it is a Success. If your result is equal to the GM's roll, it's a Fade. Lower than the GM's roll and it's a Glitch.