Hostile
Hostile
When an NPC has an [Attitude] of [Hostile] towards you, they are discourteous and unkind to you, and they might even [Attack] you. When you use a [Social] trick on a [Hostile] NPC, raise the DL by one.
If an NPC's [Attitude] is [Hostile] and something causes it to improve, it moves to [Neutral]. If something causes it to worsen, the target stays at Hostile gains the [Break] condition.