Armor
If you're wearing armor when you take damage from an [Attack], the damage is [Reduced]. If your armor is rated against the [Weapon Group] used to make the [Attack], the damage is [Reduced] again.
| Armor Type | Rated Against Weapon Groups |
|---|---|
| Leather Jacket | [Blades] |
| Reinforced Leather | [Blades], [Blunt Force] |
| Soft Armor | [Small Arms] |
| NanoWeave Armor | [Blades], [Small Arms] |
| Hard Armor | [Blades], [Blunt Force], [Small Arms], [Rifles] |
For example, say your character is wearing Soft Armor, which is rated against [Small Arms].
You are hit by an EZTech Punisher Lite (which is belongs to the [Small Arms] weapon group) for [Normal Damage] of 10, Since you are wearing armor, the damage is [Reduced] to [Minimum Damage] of 5. Since your armor is rated against [Small Arms], the damage is [Reduced] again to [Absolute Damage] of 1.
On the other hand, when you are hit by a Graham PX-90 Carbine (Rifle) for [Normal Damage] of 18, the damage is [Reduced] to its [Minimum Damage] of 9. Since your armor is not rated against Rifles, the damage is not [Reduced] any further.