Health Condition Effects
You can only have one health condition at a time, and your health condition changes when your hit points drop below (or rise above) the one you currently have.
For example, a character that has max hit points (30 hp) gets shot in the back. They take 10 points of damage. This reduces their hit points to from 30 hp to 20 hp. Their current hit points are still in the [Healthy] range because the next level down, [Wounded], starts at 15 hp. If this character gets shot again and takes another 10 points of damage, they will go from 20 hp to 10 hp, and that will drop them down from being [Healthy] to being [Wounded].
| Health Condition | Hit Points | Example | Effect |
|---|---|---|---|
| Healthy | Max Hit Points | 30 hp | You are healthy. |
| Wounded | Half of Healthy | 15 hp | Tricks with the [Physical] trait have their DL raised by one. |
| Severely Wounded | Half of Wounded | 8 hp | You can only [Move] once per turn. Skill actions with the [Physical] keyword have their DL raised by one. |
| Death's Door | Half of Severely Wounded | 4 hp | You are [Prone] and can only move by crawling once per turn. All skill actions have their DL raised by one. The first time you gain [Death's Door] during a scene, refer to Sustaining an Injury. |
| Dying | 0 Hit Points | 0 hp | You are [Unconscious]. You gain Dying 1. At the start of your turn, make a [Basic] Resilience roll with a Moderate (14) DL. Success means you gain the [Stabilized] condition. Failure means Dying increases by 1. When your Dying value is greater than your Resilience score, you are dead. |