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Calculating Threat

An NPC's [Threat] can be derived from their [Wits] and [Fort]. For each [Difficulty Level], the GM chooses a Regular Bonus or a Strong Bonus from those listed in the table below.

Difficulty Level Regular Bonus Strong Bonus
Easy (8) +1 +2
Moderate (14) +3 +4
Hard (20) +5 +6
Severe (26) +7 +8
Extreme (32) +9 +10

The GM should use the Regular Bonus for most NPCs. The Strong Bonus is reserved for versions of the NPC who are the best of the bunch.

For example, a regular Patrol Cop has a [Wits] of Moderate (14) and a [Fort] of Moderate (14). Using the Regular Bonus for each yields +3 and +3, for a calculated [Threat] of +6. If the GM wants this NPC to be a very competent Patrol Cop, they can take the Strong Bonus instead, which would yield +4 and +4, for a [Threat] of +8.