Stress
Cause: [Stress] is triggered by getting a Fade on certain tricks. You can have [Stress] from multiple sources at once, but multiple instances of [Stress] from the same trick do not stack.
Effect: At the start of your turn, make a [Basic] roll using the trick that triggered your [Stress]. Use the DL identified in the trick's Fade outcome. Failure means you trigger the Glitch outcome of that trick.
Removal: You lose the [Stress] condition if you fail the [Basic] roll and trigger a Glitch. On your turn, if you have [Stress], you can try to improve the outcome by using 1 AP to roll the trick again; if you get a Success or Cool Success, you lose the [Stress] condition. If you have [Stress] when the scene ends, you lose the [Stress] condition.