Dying
Cause: When you are reduced to 0 hit points, you gain the [Dying] condition. This condition follows and replaces [Healthy], [Wounded], [Severely Wounded], and [Death's Door].
Effect: You are [Unconscious]. Make a mark. At the start of your turn, make a basic Resilience roll with a DL of Hard (14). Success means you gain the [Stabilized] condition. Failure means you make another mark. If you accumulate more marks than your Resilience score, you are dead.
Removal: When you gain [Stabilized], you lose the [Dying] condition. You have 1 hit point.