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Drugged

Cause: When a chemical interferes with your ability to move, speak, and think, you are [Drugged].

Effect: You gain [Cognitive Impairment], [Movement Impaired], [Off Balance], [Off Guard], [Speech Impairment], and [Vision Impairment].

Removal: At the start of your turn, make a [Basic] Resilience roll with a DL of Moderate (14). Success means you lose the [Drugged] condition. If you are still [Drugged] at the end of the scene, you lose [Drugged]. If you are given an antidote for the chemical affecting you, you lose [Drugged] immediately.