Critical Condition
Cause: When you have sustained a [Life Threatening] injury and were subsequently [Stabilized] only to then fail your basic Resilience roll at the start of a scene, you enter [Critical Condition]. You can also gain [Critical Condition] as the result of Surgery or Cybernetic Installation that ends in critical failure.
Effect: At the end of each hour that passes, relative to you, make a basic Resilience roll with a DL of Severe (18). If you succeed, you gain [Stabilized]. If you fail, make a mark. If you accumulate more marks than your Resilience score, you advance to [Dying].
Removal: When you gain [Stabilized], you lose [Critical Condition]. Any marks accumulated from failed basic Resilience rolls are reset to zero.