Compliant
Cause: When a person or group is compelled to perform actions under duress, they gain the [Compliant] condition. This condition cannot be applied to player characters.
Effect: The Attitude of the [Compliant] person or group shifts to Hostile. They follow your instructions, even if they go against their own self-interests, but they will not put their loved ones in harm's way. They will not attempt to escape or retaliate as long as you remain in the [Vicinity].
Removal: If a target suffers a [Break], they lose [Compliant]. Forcing the target to do worse and more dangerous things requires a basic Presence roll (GM's discretion), and Failure means the target suffers a [Break]. Forcing the target to put their loved ones in harm's way causes them to automatically [Break]. If you or your crew attack the target, they suffer a [Break]. If you leave the [Vicinity] for more than one turn, the target automatically loses [Compliant] and flees or prepares to attack upon your return.