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Health Condition Effects

You are considered Healthy if you have more than half your hit points. If you drop to half your hit points or lower, you take on a health condition. There are four health conditions (in addition to Healthy). They are: Wounded, Severely Wounded, Death's Door, and Dying.

The effects of each health condition are shown below. You can only have one health condition at a time.

Health Condition Hit Points Example Effect
Healthy Max Hit Points 30 hp You are healthy.
Wounded Half of Healthy 15 hp Tricks with the [Physical] trait have their DL raised by one.
Severely Wounded Half of Wounded 8 hp You can only [Move] once per turn. Tricks with the [Physical] keyword have their DL raised by one.
Death's Door Half of Severely Wounded 4 hp You are [Prone]. You can only [Move] using [Crawl] and may do so only once per turn. All tricks have their DL raised by one. The first time you gain [Death's Door] during a scene, roll to see if you are injured. Refer to Sustaining an Injury.
Dying 0 Hit Points 0 hp You are [Unconscious]. You gain Dying 1. At the start of your turn, make a [Basic] Resilience roll with a Moderate (14) DL. Success means you gain the [Stabilized] condition. Failure means Dying increases by 1. When your Dying value is greater than your Resilience score, you are dead.

For example, say your character has max hit points (30 hp) gets shot. They take 10 points of damage. This reduces their hit points to from 30 hp to 20 hp. They still have more than half their hit points (i.e., more than 15 hp), so they are still considered [Healthy]. If this character takes another 10 points of damage, they will go from 20 hp to 10 hp, and that cause them to become [Wounded] (at or below 15 hp). They will drop to [Severely Wounded] once they have 8 hp or less, and they'll be at [Death's Door] if they drop to 4 hp or less.