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7. Finishing Touches

There are a few last things you need to do to finish creating your character.

Luck Points

You start the game with one Luck Point. Write a 1 in the space labeled Luck Points on your character sheet. Later in the game, once you've earned XP, you can purchase up to two more Luck Points, for a maximum of three.

Derived Characteristics

Your Health Levels, Mesh, and Stabilization DL are derived from your other ability scores.

Health Levels

Your hit points are based on your Strength and Resilience scores. Calculate the hit points for your Health Levels as shown below. When a halving would result in a fraction, round up.

Health Level Calculation
Healthy (Max Hit Points) (Strength + Resilience) x 5
Wounded Half of Healthy
Severely Wounded Half of Wounded
Death's Door Half of Severely Wounded

Mesh

You have a derived attribute called Mesh which represents the limit on how much you can cybernetically augment your body.

Derived Attribute Calculation
Mesh 10 + Strength score + Resilience score

Stabilization DL

When someone uses First Aid on you, they use your [Stabilization DL] to make you [Stabilized]. Your [Stabilization DL] is based on your Resilience score, as shown below.

Resilience Score Stabilization DL
1 Extreme (32)
2 Severe (26)
3 Hard (20)
4 Moderate (14)
5 Easy (8)

Name

Last, don't forget to give your character a name and write it on your character sheet.